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Description

Biome Brush – Terrain Generation Made Easy   Design rich, living terrains with ease using Biome Brush, a powerful and intuitive tool for painting biomes, spawning objects, and controlling terrain textures based on height and slope.   Biome Brush gives you total control over how your terrain looks and behaves – from texture painting using animation curves to advanced prefab and grass spawning systems. Perfect for procedural environments, stylized maps, and handcrafted levels alike. 🌍 Core Features:
  • Biome Profiles – Save and reuse terrain generation setups across multiple scenes or projects.
  • Texture Painter – Paint textures based on terrain height and angle using intuitive curve controls.
  • Object Spawner – Spawn prefabs with area control, chance, height/slope restrictions, and gizmo previews.
  • Detail Painter – Place grass and details based on terrain data with full control over density and range.
  • Smart Road Generator – Automatically create road paths with smooth curves and texture application.
  • Live Runtime Preview – See changes as you edit thanks to runtime regeneration.
  • Gizmos and Tools – Visualize your spawn zones and terrain painting directly in the scene view.
🚀 Bonus Utilities:
  • Flat/shape terrain reset
  • Per-feature generation buttons
  • Full generation in one click
  • Hide/unhide gizmo zones
Biome Brush is beginner-friendly but powerful enough for experienced developers. Whether you're building vast wilderness, alien planets, or stylized maps – this tool gives you the brush to shape it all.
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Author Details

Ultrabolt's profile image

Active Since: September 2025

Published Products: 11

Followers: 0

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Licence Info

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At a glance, here are some of the key points from the licence:


 You can:

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You can check out the full Pro Licence here.

Biome Brush

Handcrafted by Ultrabolt

$25.00

(VAT may apply)

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Technical Details

Name Value
Version 1.1
Last updated February 28, 2026
Included formats .unitypackage
Created in Unity
File size 39.03 MB
Changelog Fixed more than 15 bugs Improved the core system for procedural generation Added a new editor window for T-Layers Added curve comparison feature for better visualization Prefabs and details can now spawn based on a defined texture density on terrain Details can be customized with colors (health, dry) New API script for drawing EditorGUILayout (Editor Window/Custom Inspector) Every script is now fully commented for better understanding New note script for keeping track of things
Poly count 1
Animated
Rigged
Textured
Materials
UV Mapped
Allows usage with AI?
No

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