You have a game. It's almost great.
But it's missing something: PUNCH.
No, not the kind that sits lonely, sloshing around in a glass bowl at a party – the kind with IMPACT. The BEAT in Beat-'em-Up. The BIFF, WHAM, CRACK!!! delivered neatly by your favourite superhero to a villain's smirking countenance.
Hit & Punch empowers you with a battery of 490 potent fighting, motion and impact sounds, perfect for fighting games, brawlers, FPS, RPGs and more – any game where dukes are raised and fisticuffs ensue. WHAM!!!
You could wield the awesome power of:
Anywhere there's the sound of stuff breaking or enemies lookin' for a bad time, a couple bruises and a bandaid, Hit & Punch has your back. It's a lean, mean fighting machine. And it could be yours – don't miss out!
Avg : 4( 1 review )
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Pretty good
The sounds are good but it would be nice if they were organized in a way that separates hits that do have whoosh sounds built in from hits that don't have whoosh sounds built in and ideally there would be a version of all hits with no whoosh sounds and a separate folder for all whoosh sounds, well there is a folder of whoosh sounds but I just mean that in an ideal version of this pack there should be dedicated folders for hits and whooshes, also I do not know if the whoosh folder contains all the whoosh sounds used in hits that have whooshes baked in, This site does not like punctuation so I am avoiding it, sorry, As an idea for a future version of this pack it would be cool if there were other sounds like a body falling and being slammed down and sounds that can be combined to sound like tumbling down stairs and in general I am looking for a complete package of combat sounds including sliding jumping landing rolling falling on the ground and body hitting a wall but I guess that is not totally relevant to this pack which as it is has a decent amount of variety and some metadata but I will have to add my own metadata and do some reorganizing
TheBatMan - 4 months ago
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Great news! All assets on GameDev Market come with our standard Pro Licence.
Whereas some asset stores have multiple licence versions, we believe having only one licence keeps things as simple as possible for our users, so that you can keep on doing what you love without any doubts over where and how you can use your assets.
At a glance, here are some of the key points from the licence:
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| Name | Value |
|---|---|
| Version | 1.0 |
| Last updated | November 13, 2019 |
| Included formats | wav, pdf |
| Created in | Reaper, iZotope RX |
| File size | 71.73 MB |
| Changelog | N/A |
| Duration | 00:02:24 |
| Loops seamlessly | |
| Bitrate | 4390 |
| Sample rate | 96000 |
| Allows usage with AI? |
No
The creator has specified that this asset is not to be used for the purpose of any type of AI training.
|
| Name | Value |
|---|---|
| Version | 1.0 |
| Last updated | November 13, 2019 |
| Included formats | wav, pdf |
| Created in | Reaper, iZotope RX |
| File size | 71.73 MB |
| Changelog | N/A |
| Duration | 00:02:24 |
| Loops seamlessly | |
| Bitrate | 4390 |
| Sample rate | 96000 |
| Allows usage with AI? |
No
The creator has specified that this asset is not to be used for the purpose of any type of AI training.
|
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TheBatMan 4 months ago
Is there a way to separate the sounds into the layers? For example, the punches that have a built in whoosh sound should have the whoosh separated from the impact sound because if a hit doesn't land, it shouldn't sound like it's [LINK REMOVED] whoosh should always play during the attack animation but the impact sound should only play if the hit lands.
Thugzilla 5 years ago
Diverse and high quality, has certainly saved my butt when looking for sound effects. A definite recommendation.